构造函数
属性
访问器
bridge3DLightPixels
- get bridge3DLightPixels(): Float32Array
返回 Float32Array
bridge3DLightTexture
- get bridge3DLightTexture(): any
返回 any
clearDepth
- get clearDepth(): number
返回 number
- set clearDepth(value): void
返回 void
clearDepthBeforeRender
- get clearDepthBeforeRender(): boolean
返回 boolean
- set clearDepthBeforeRender(value): void
返回 void
clearStencil
- get clearStencil(): number
返回 number
- set clearStencil(value): void
返回 void
hasClip
- get hasClip(): boolean
返回 boolean
invertY
- get invertY(): boolean
返回 boolean
- set invertY(value): void
返回 void
invertY2D
- get invertY2D(): boolean
返回 boolean
- set invertY2D(value): void
返回 void
needsProjectionCorrection
- get needsProjectionCorrection(): boolean
返回 boolean
pipelineMode
- get pipelineMode(): string
返回 string
- set pipelineMode(value): void
返回 void
方法
applyToContext
- applyToContext(context3d): void
返回 void
computeCorrectionMatrix
- computeCorrectionMatrix(vpW, vpH, rtW, rtH, out): void
参数
- vpW: number
- vpH: number
- rtW: number
- rtH: number
- out: Matrix4x4
返回 void
getClipInfo
- getClipInfo(): IClipInfo
返回 IClipInfo
setBridge3DLightData
- setBridge3DLightData(lightTexture, lightPixels): void
参数
- lightTexture: any
- lightPixels: Float32Array
返回 void
setCameraData
- setCameraData(data): void
返回 void
setCameraModuleData
- setCameraModuleData(data): void
返回 void
setClipInfo
- setClipInfo(clipInfo, hasClip): void
参数
- clipInfo: IClipInfo
- hasClip: boolean
返回 void
setGlobalShaderData
- setGlobalShaderData(data): void
返回 void
setInvertMatrix
- setInvertMatrix(a, b, c, d, tx, ty): void
参数
- a: number
- b: number
- c: number
- d: number
- tx: number
- ty: number
返回 void
setRenderTarget2D
- setRenderTarget2D(rt): void
返回 void
setSceneData
- setSceneData(data): void
返回 void
setSceneModuleData
- setSceneModuleData(data): void
返回 void
updateFromCamera
- updateFromCamera(camera): void
返回 void
Bridge3DContext封装了Bridge3D渲染所需的3D上下文配置
备注
这个类负责: