构造函数

属性

alignTarget: "y" | "no" | "all" = 'no'
blendWeight: number = 1
bones: BoneData[]
enable: boolean = true
enablePoleTarget: boolean = false
end: Sprite3D = null
fixedEnd: boolean = false
jointCount: number = 2
maxError: number = 0.001
name: string
PoleTarget: Sprite3D = null
root: Sprite3D = null
smoothBlendWeight: number = 1
target: Sprite3D = null
type: string = "position"