构造函数

属性

bone: Sprite3D
childDirOff: Matrix4x4 = null
fixed: boolean = false
length: number = 1
name: string = ''
relPos: Vector3 = ...
transform: Transform3D = ...
type: "revolute" | "prismatic"

访问器

方法

  • 扰动关节以跳出共线状态

    返回 boolean

    如果成功扰动返回true,如果无法扰动返回false