构造函数

属性

cacheSwitch: boolean = false

Switch for caching mode.

缓存模式的开关。

ENABLE_WEB_BATCH: boolean = false
factory: ISpineFactory = null

Spine factory.

Spine 工厂。

MAX_BONES: number = 100

optimise render的最大骨骼数

NEED_SLOT: boolean = false

Indicates if slot is needed

是否需要插槽

NORMAL_MAX_VERTEX: number = 10922

Maximum number of vertices. Limited by 64K indexbuffer constraint.

最大顶点数。

NORMAL_VERTEX_LENGTH: number = 1024

The number of vertices for normal rendering.

普通渲染中顶点的数量。

normalRenderSwitch: boolean = false

Switch for normal rendering mode.

普通渲染模式的开关。

PREMULTIPLIED_ALPHA_DEFAULT: boolean = false

Image defalut premultiplied alpha

图片默认预乘

SPINE_STEP: number = ...

The step of the spine animation.

Spine 动画的步长。

VERSION: string = "3.8"

Spine runtime version.

Spine 运行时版本。

VersionFirst: number = 3

Version first of Spine

Spine版本号

VersionSecond: number = 8

Version second of Spine

Spine版本号小数位

VERTEX_BONE: number = 22

The number of vertices for a bone in the optimized Spine rendering.

优化后的 Spine 渲染中,一个骨骼的顶点数。

VERTEX_INITIAL_CAPACITY: number = 128

Initial capacity of the vertex array.

顶点数组的初始容量。

VERTEX_RIGIDBODY: number = 9

The number of vertices for a rigid body in the optimized Spine rendering.

优化后的 Spine 渲染中,一个刚体的顶点数。

VERTEX_TWOCOLOR: number = 12

Size of each vertex in the vertex array with Two Color.

双顶点色模式顶点数组中每个顶点的大小。

VERTEXSIZE: number = 8

Size of each vertex in the vertex array.

顶点数组中每个顶点的大小。