cacheIndex
cacheIndex: Uint16Array = null
cacheVertex
cacheVertex: Float32Array = null
indexBufferLength
indexBufferLength: number = 0
indexCapacity
indexCapacity: number
indexCount
indexCount: number = 0
indexData
indexData: Uint16Array
offsetX
offsetX: number = 0
offsetY
offsetY: number = 0
vertexBufferLength
vertexBufferLength: number = 0
vertexCapacity
vertexCapacity: number
vertexCount
vertexCount: number = 0
vertexData
vertexData: Float32Array
En
Unified Spine buffer view that holds its own vertex and index data
Zh
统一的 Spine 缓冲区视图,持有自己的顶点和索引数据