构造函数
方法
静态compareXSort
- compareXSort(a, b): number
返回 number
静态compareYSort
- compareYSort(a, b): number
返回 number
静态compareZSort
- compareZSort(a, b): number
返回 number
静态getCellDataIndex
- getCellDataIndex(nativeData): number
返回 number
静态getFlipH
- getFlipH(transFlag): boolean
返回 boolean
静态getFlipV
- getFlipV(transFlag): boolean
返回 boolean
静态getGid
- getGid(cellindex, nativeId): number
参数
- cellindex: number
- nativeId: number
返回 number
静态getNativeId
- getNativeId(groupId, index): number
参数
- groupId: number
- index: number
返回 number
静态getRotateAngle
- getRotateAngle(rotateCount, tileShape): number
返回 number
静态getRotateCount
- getRotateCount(transFlag): number
返回 number
静态getTransFlag
- getTransFlag(rotateCount, flip_h, flip_v, transpose): number
参数
- rotateCount: number
- flip_h: boolean
- flip_v: boolean
- transpose: boolean
返回 number
静态getTranspose
- getTranspose(transFlag): boolean
返回 boolean
静态getUvRotate
- getUvRotate(tileshape, flip_h?, flip_v?, transpose?, rountCount?, out?): Vector4
参数
- tileshape: TileShape
- flip_h: boolean = false
- flip_v: boolean = false
- transpose: boolean = false
- rountCount: number = 0
- out: Vector4 = Vector4.TEMP
静态layerToTiled
- layerToTiled(tileMapX, tileMapY, out?): Vector2
参数
- tileMapX: number
- tileMapY: number
- out: Vector2 = ...
静态parseCellIndex
- parseCellIndex(gid): number
返回 number
静态parseGroupId
- parseGroupId(gid): number
返回 number
静态parseNativeIndex
- parseNativeIndex(gid): number
返回 number
静态parseTransFlag
- parseTransFlag(tileshape, transFlag, cellData): Vector4
静态quickFoundIndex
- quickFoundIndex(array, value): number
参数
- array: number[]
- value: number
返回 number
静态tiledTLayer
- tiledTLayer(tiledX, tiledY, out?): Vector2
参数
- tiledX: number
- tiledY: number
- out: Vector2 = ...
静态transfromPointByValue
- transfromPointByValue(matrix, x, y, point): void
返回 void
静态transfromPointNByValue
- transfromPointNByValue(matrix, x, y, point): void
返回 void
X优先排序比较:先 cellx,再 sortY,再 zOrderValue