构造函数
方法
静态allocateLayerAsTexture
- allocateLayerAsTexture(width, height, format?, capacity?, sRGB?): {
array: Texture2DArray;
layer: number;
texture: Texture;
uploadSubPixels: ((x: number, y: number, w: number, h: number, pixels: ArrayBufferView, mipLevel?: number) => void);
} 参数
- width: number
- height: number
- format: TextureFormat = TextureFormat.R8G8B8A8
- capacity: number = 64
- sRGB: boolean = false
返回 {
array: Texture2DArray;
layer: number;
texture: Texture;
uploadSubPixels: ((x: number, y: number, w: number, h: number, pixels: ArrayBufferView, mipLevel?: number) => void);
}
layer: number
uploadSubPixels: ((x: number, y: number, w: number, h: number, pixels: ArrayBufferView, mipLevel?: number) => void)
- (x, y, w, h, pixels, mipLevel?): void
参数
- x: number
- y: number
- w: number
- h: number
- pixels: ArrayBufferView
- mipLevel: number = 0
返回 void
静态register
- register(source, array, layer): void
返回 void
静态unregister
- unregister(source): void
返回 void
En
Minimal registry to map a 2D texture to a Texture2DArray layer.
Zh
最小注册表:将单张纹理映射到 Texture2DArray 的某一层。