interface IDirShadowRP {
    destory(): void;
    render(context: IRenderContext3D, manager: ISceneRenderManager): void;
    setCameraCullInfo(sceneManager: ISceneRenderManager): void;
    setRPData(dirLight: IDirectLightData, camera: ICameraNodeData, context: IRenderContext3D, renderManager: ISceneRenderManager): void;
    setShadowCasterCommanBuffer(cmd: CommandBuffer[]): void;
    unuseRPResource(context: IRenderContext3D): void;
    update(context: IRenderContext3D): void;
    useRPResource(context: IRenderContext3D): void;
}

实现于

方法