interface NagaCompiler {
    glsl_to_wgsl(source: string, stage: "compute" | "vertex" | "fragment", validation: boolean): string;
    spirv_to_wgsl(spv: Uint8Array, validation: boolean): string;
    wgsl_to_spirv(source: string, stage: "compute" | "vertex" | "fragment", validation: boolean): Uint32Array;
}

方法