可选buffer
buffer?: GPUBufferBindingLayout
propertyId
propertyId: number
可选sampler
sampler?: GPUSamplerBindingLayout
可选storageTexture
storageTexture?: GPUStorageTextureBindingLayout
可选texture
texture?: GPUTextureBindingLayout
visibility
visibility: number
uniform详细内容(可能是uniformBlock,texture或sampler)