interface RenderDataBlock {
    indexBufferLength?: number;
    indexCount?: number;
    indexData?: Uint16Array;
    indexLength?: number;
    vertexBufferLength?: number;
    vertexCount?: number;
    vertexData: Float32Array;
    vertexLength: number;
}

属性

indexBufferLength?: number
indexCount?: number
indexData?: Uint16Array
indexLength?: number
vertexBufferLength?: number
vertexCount?: number
vertexData: Float32Array
vertexLength: number