Render batch structure - unified management of geometry, buffer and material.

渲染批次结构 - 统一管理 geometry、buffer 和 material。

interface SpineRenderBatch {
    buffer: SubMeshBuffer;
    geometry: IRenderGeometryElement;
    material: Material;
    materialIndex: number;
}

层级 (查看完整内容)

属性

buffer: SubMeshBuffer
material: Material
materialIndex: number