实现

构造函数

属性

_depthTexture: InternalTexture
_generateMipmap: boolean
_isCube: boolean
_samples: number
_textures: InternalTexture[] = []
_texturesResolve?: InternalTexture[]
colorFormat: RenderTargetFormat
depthStencilFormat: RenderTargetFormat
gpuMemory: number
isSRGB: boolean

方法