GLSL代码处理

构造函数

属性

functions: WebGPU_GLSLFunction[] = []
glInter: string[] = []
globals: string[] = []
glslCode: string = ''
haveVertexID: boolean = false
macros: WebGPU_GLSLMacro[] = []
structs: WebGPU_GLSLStruct[] = []
textureNames: string[] = []
uniforms: WebGPU_GLSLUniform[] = []

方法