构造函数
方法
静态
addRenderElement
addRenderElement(n?: number): void
静态
addSubmit
addSubmit(n?: number): void
静态
addTexture
addTexture(texture: any): void
静态
addUploadBytes
addUploadBytes(n?: number): void
静态
addUploadNum
addUploadNum(n?: number): void
静态
printStatisticsAsTable
printStatisticsAsTable(): void
静态
printTextureStatis
printTextureStatis(): void
静态
trackObjectAction
trackObjectAction( name: string, id: number, action: string, object?: any, memory?: number,): void 参数
- name: string
- id: number
- action: string
可选
object: any可选
memory: number
返回 void
静态
trackObjectCreation
trackObjectCreation( name: string, id: number, object?: any, memory?: number,): void 参数
- name: string
- id: number
可选
object: any可选
memory: number
返回 void
静态
trackObjectRelease
trackObjectRelease( name: string, id: number, object?: any, memory?: number,): void 参数
- name: string
- id: number
可选
object: any可选
memory: number
返回 void