构造函数

属性

_blendOperation: BlendEquationSeparate
_blendOperationGLData: number
_destinationFactor: BlendFactor
_destinationFactorGLData: number
_hashIndex: number = 0
_sourceBlendFactor: BlendFactor
_sourceBlendFactorGLData: number
_pool: Record<number, BlendComponent> = {}

方法