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构造函数

属性

instanceLightMapScaleOffsetDeclaration: VertexDeclaration

instanceLightMap光照贴图的缩放和偏移顶点描述

instanceSimpleAnimatorDeclaration: VertexDeclaration

instanceSimple动画数据顶点描述

instanceWorldMatrixDeclaration: VertexDeclaration

instanceworld顶点描述

MESH_BLENDINDICES0: number = 5

顶点骨骼索引数据

MESH_BLENDWEIGHT0: number = 6

顶点骨骼权重数据

MESH_COLOR0: number = 1

顶点顶点色数据

MESH_CUSTOME0: number = 12

顶点自定义数据0

MESH_CUSTOME1: number = 13

顶点自定义数据1

MESH_CUSTOME2: number = 14

顶点自定义数据2

MESH_CUSTOME3: number = 15

顶点自定义数据3

MESH_LIGHTMAPSCALEOFFSET: number = 13

光照贴图的缩放和偏移

MESH_NORMAL0: number = 3

顶点法线数据

MESH_POSITION0: number = 0

顶点位置数据

MESH_SIMPLEANIMATOR: number = 12

简单数据动画数据

MESH_TANGENT0: number = 4

顶点切线数据

MESH_TEXTURECOORDINATE0: number = 2

顶点UV0数据

MESH_TEXTURECOORDINATE1: number = 7

顶点UV1数据

MESH_WORLDMATRIX_ROW0: number = 8

顶点世界矩阵数据Row0

MESH_WORLDMATRIX_ROW1: number = 9

顶点世界矩阵数据Row1

MESH_WORLDMATRIX_ROW2: number = 10

顶点世界矩阵数据Row2

MESH_WORLDMATRIX_ROW3: number = 11

顶点世界矩阵数据Row3

方法