A new BoneSlot instance copied from the original data.
The Graphics object to draw the texture onto.
An array of matrices corresponding to bone transformations.
If true, do not use the shared matrix object _tempResultMatrix; only set to true when calculating in real-time.
The alpha value for the texture being drawn, default is 1 (fully opaque).
The Graphics object to draw the bone origin point.
The custom texture to replace the skin.
The parent matrix to save.
The slot data to display.
Whether to reset the texture, default is true.
静态
create静态
is
En
The
BoneSlot
class represents a slot in a skeletal animation that can display different skins or attachments.Zh
BoneSlot
类代表骨骼动画中的一个插槽,可以显示不同的皮肤或附件。