可选lock可选name静态DEBUG静态cpu静态gpu增加一个依赖内容
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The animation event to be added.
The type of event.
可选data: any(Optional) Data to pass to the callback. If multiple parameters p1, p2, p3, ... need to be passed, use an array structure such as [p1, p2, p3, ...]. If a single parameter p needs to be passed and p is an array, use a structure such as [p]. For other single parameters p, you can directly pass parameter p. If data is Event.EMPTY, it means passing an Event object to the callback function. Note that it is not passing Event.TEMP, but an independent Event object.
True if there are listeners for this event type, false otherwise.
The value of the previous keyframe.
The time point of the previous keyframe.
The weight of the outgoing tangent for the previous keyframe.
The outgoing tangent value for the previous keyframe.
The value of the next keyframe.
The time point of the next keyframe.
The weight of the incoming tangent for the next keyframe.
The incoming tangent value for the next keyframe.
The current time.
The interpolated value at the specified time.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
可选listener: FunctionThe listener function.
可选args: any[]This EventDispatcher object.
可选type: string(Optional) The type of event. If the value is null, all types of listeners on this object are removed.
This EventDispatcher object.
The target caller object.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
静态destroy
En
Class for parsing and storing 2D animation data.
Zh
用于处理2D动画片段的类。