静态 只读EVENT_静态 只读EVENT_静态 只读EVENT_静态 只读EVENT_静态 只读EVENT_The type of the script to add.
The added script instance.
A new AnimatorState object with the same properties as the current one.
The target object to clone to.
The type of event.
可选data: any(Optional) Data to pass to the callback. If multiple parameters p1, p2, p3, ... need to be passed, use an array structure such as [p1, p2, p3, ...]. If a single parameter p needs to be passed and p is an array, use a structure such as [p]. For other single parameters p, you can directly pass parameter p. If data is Event.EMPTY, it means passing an Event object to the callback function. Note that it is not passing Event.TEMP, but an independent Event object.
True if there are listeners for this event type, false otherwise.
The type of the script to get.
The script of the specified type, or null if not found.
The type of the scripts to get.
An array of scripts of the specified type, or null if none found.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
可选listener: FunctionThe listener function.
可选args: any[]This EventDispatcher object.
可选type: string(Optional) The type of event. If the value is null, all types of listeners on this object are removed.
This EventDispatcher object.
The target caller object.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
En
The AnimatorState class is used to create animation states.
Zh
AnimatorState 类用于创建动画状态。