Class used to record sprite data macros

类用来记录精灵数据宏

构造函数

属性

SHADERDEFINE_COLOR: ShaderDefine

Shader define for vertex color data

顶点色顶点数据宏

SHADERDEFINE_GPU_INSTANCE: ShaderDefine

Using instance

instance调用宏

SHADERDEFINE_TANGENT: ShaderDefine

Shader define for Tangent channel vertex data

Tangent 通道顶点数据宏

SHADERDEFINE_UV0: ShaderDefine

Shader define for UV0 channel vertex data

UV0通道顶点数据宏

SHADERDEFINE_UV1: ShaderDefine

Shader define for UV1 channel vertex data

UV1通道顶点数据宏