UI3DManager calss is used to create 3D UI manager, which manages all 3D UI objects.
UI3DManager 类用于创建3D-UI管理器,管理所有3D-UI对象。
A list to store 3D UI elements.
存储3D-UI元素的列表。
The 3D UI element to add.
Adds a 3D UI element to the manager.
向管理器添加一个3D-UI元素。
Destroys the 3D UI elements managed by the list.
销毁列表中存储的3D-UI元素。
The ray for the ray casting.
The hit result or null if no collision occurs.
Performs a ray cast to determine if there is a collision with any 3D UI elements.
执行射线投射以判断是否与任何3D-UI元素发生碰撞。
The 3D UI element to remove.
Removes a 3D UI element from the manager.
从管理器中移除一个3D-UI元素。
Updates the 3D UI elements in the scene.
更新场景中的3D-UI元素。
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UI3DManager calss is used to create 3D UI manager, which manages all 3D UI objects.
Zh
UI3DManager 类用于创建3D-UI管理器,管理所有3D-UI对象。