The camera for which the depth texture is being prepared.
The type of depth texture to create, which determines the kind of data the texture will capture (e.g., depth only, depth and normals).
The format of the depth texture, defining how the data is represented.
静态
__init__
En
The
DepthPass
class is responsible for handling depth rendering and shadow mapping in a 3D scene.Zh
DepthPass
类负责处理3D场景中的深度渲染和阴影映射。