The camera for which the depth texture is being prepared.
The type of depth texture to create, which determines the kind of data the texture will capture (e.g., depth only, depth and normals).
The format of the depth texture, defining how the data is represented.
静态__init__
En
The
DepthPassclass is responsible for handling depth rendering and shadow mapping in a 3D scene.Zh
DepthPass类负责处理3D场景中的深度渲染和阴影映射。