只读touch静态 只读ADDED静态 只读BLUR静态 只读CHANGE静态 只读CHANGED静态 只读CLICK静态 只读CLOSE静态 只读COLLISION_静态 只读COLLISION_静态 只读COLLISION_静态 只读COMPLETE静态 只读DEVICE_静态 只读DISPLAY静态 只读DOUBLE_静态 只读DRAG_静态 只读DRAG_静态 只读DRAG_静态 只读DROP静态 只读EMPTY静态 只读END静态 只读ENTER静态 只读ERROR静态 只读FOCUS静态 只读FOCUS_静态 只读FRAME静态 只读FULL_静态 只读INPUT静态 只读JOINT_静态 只读KEY_静态 只读KEY_静态 只读KEY_静态 只读LABEL静态 只读LAYER_静态 只读LINK静态 只读LOADED静态 只读MESSAGE静态 只读MOUSE_静态 只读MOUSE_静态 只读MOUSE_静态 只读MOUSE_静态 只读MOUSE_静态 只读MOUSE_静态 只读MOUSE_静态 只读MOUSE_静态 只读MOVED静态 只读OPEN静态 只读ORIENTATION_静态 只读PAUSED静态 只读PLAYED静态 只读PROGRESS静态 只读READY静态 只读REMOVED静态 只读RENDER静态 只读RESIZE静态 只读RIGHT_静态 只读RIGHT_静态 只读RIGHT_静态 只读ROLL_静态 只读ROLL_静态 只读SELECT静态 只读START静态 只读STATIC_静态 只读STOPPED静态 只读TRANSFORM_静态 只读TRIGGER_静态 只读TRIGGER_静态 只读TRIGGER_静态 只读UNDISPLAY静态 只读UPDATE_静态 只读VISIBILITY_静态 只读WILL_Indicates the location of the key on the keyboard. This is useful for differentiating keys that appear more than once on the keyboard. For example, you can use this property to distinguish between the left and right Shift keys: the value of KeyLocation.LEFT for the left Shift key and the value of KeyLocation.RIGHT for the right Shift key. Another example is distinguishing between a key pressed on the standard keyboard (KeyLocation.STANDARD) and the same key pressed on the numeric keypad (KeyLocation.NUM_PAD).
En
Eventis a collection of event types. Generally, when an event occurs, theEventobject is passed as a parameter to the event listener.Zh
Event是事件类型的集合。一般当发生事件时,Event对象将作为参数传递给事件侦听器。