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The translation vector.
The rotation quaternion.
The scale vector.
Whether the decomposition was successful.
Vector3 to store the resulting Euler angles (in radians).
The other 4x4 matrix to compare.
True if the matrices are equal, false otherwise.
The output vector to store the forward vector
The output vector to store the translation
The output matrix to store the result.
The vector representing the forward direction
The position vector.
The rotation quaternion.
The vector representing the translation
静态billboard静态createThe translation vector.
The rotation quaternion.
The scale vector.
The output matrix.
静态createThe input quaternion.
The output matrix.
静态create静态createThe left boundary of the frustum.
The right boundary of the frustum.
The bottom boundary of the frustum.
The top boundary of the frustum.
The near boundary of the frustum.
The far boundary of the frustum.
The output matrix.
静态createThe field of view in radians.
The aspect ratio (width / height).
The near clipping plane.
The far clipping plane.
The output matrix.
静态createThe left boundary of the frustum.
The right boundary of the frustum.
The bottom boundary of the frustum.
The top boundary of the frustum.
The near boundary of the frustum.
The far boundary of the frustum.
The output matrix.
静态create静态createThe rotation quaternion.
The output rotation matrix.
静态createThe rotation angle.
The output matrix.
静态createThe rotation angle.
The output matrix.
静态createThe rotation angle around the vertical axis (Y-axis).
The rotation angle around the transverse axis (X-axis).
The rotation angle around the longitudinal axis (Z-axis).
The output result matrix.
静态createThe rotation angle.
The output matrix.
静态create静态create静态multiply静态translation
En
The
Matrix4x4class is used to create 4x4 matrices.Zh
Matrix4x4类用于创建4x4矩阵。