Rotating joint forces two objects to share an anchor point, and the two objects rotate relative to each other

旋转关节强制两个物体共享一个锚点,两个物体相对旋转

层级 (查看层级一览)

构造函数

属性

Extra data of the node.

组件的额外数据。IDE内部使用。

_id: number

Unique identifier for the component.

组件的唯一标识。

_singleton: boolean

Whether the component is a singleton, meaning only one instance of this type of script can be added to the same node.

是否为单例,即同一个节点只能添加此类型的脚本一次。

anchor: any[] = ...

Link points of joints, it is offset from the position of the upper left corner of its own rigid body. This setting is effective only on the first assignment.

[首次设置有效]关节的链接点,是相对于自身刚体的左上角位置偏移。

collideConnected: boolean = false

Specifies whether the two connected rigid bodies can collide with each other. Default is false. This setting is effective only on the first assignment.

[首次设置有效]两个连接的刚体是否可以相互碰撞,默认为 false。

otherBody: RigidBody

The connected rigid body. It can be optionally not set. This setting is effective only on the first assignment.

[首次设置有效]与关节连接的另一个刚体,可以不设置。

owner: Sprite

Gets the owner Node to which the component belongs.

获取组件所属的 Node 节点。

runInEditor: boolean

Whether the script can run in the IDE environment.

是否可以在 IDE 环境中运行。

scriptPath: string

The path of the script file.

脚本文件的路径。

selfBody: RigidBody

The rigid body that is locally attached to the joint. This setting is effective only on the first assignment.

[首次设置有效]与关节直接相连的自身刚体。

访问器

方法

  • 返回 void

    Called after the component is added to a node. Unlike Awake, onAdded is called even if the node is not active.

    组件被添加到节点后调用,与 onAwake 不同的是,即使节点未激活也会调用 onAdded。

  • 返回 void

    Executed after the component is activated. At this point, all nodes and components have been created. This method is executed only once.

    组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次。

  • 返回 void

    Resets the component's parameters to their default values. If this function is implemented, the component will be reset and automatically recycled for future use. If not reset, it will not be recycled for reuse.

    将组件的参数重置为默认值。如果实现了这个函数,组件将被重置并自动回收到对象池,方便下次复用。 如果没有重置,则不会进行回收复用。

  • 返回 void

    Executed every frame during the update phase. Avoid writing complex loop logic or using the getComponent method here.

    每帧更新时执行,在 update 阶段。尽量不要在这里写大循环逻辑或使用 getComponent 方法。