The width of the texture.
The height of the texture.
The depth of the texture.
The format of the texture.
Indicates whether to generate mipmaps for the texture.
Indicates whether the texture uses sRGB color space.
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The type of event.
可选data: any(Optional) Data to pass to the callback. If multiple parameters p1, p2, p3, ... need to be passed, use an array structure such as [p1, p2, p3, ...]. If a single parameter p needs to be passed and p is an array, use a structure such as [p]. For other single parameters p, you can directly pass parameter p. If data is Event.EMPTY, it means passing an Event object to the callback function. Note that it is not passing Event.TEMP, but an independent Event object.
True if there are listeners for this event type, false otherwise.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
可选listener: FunctionThe listener function.
可选args: any[]This EventDispatcher object.
可选type: string(Optional) The type of event. If the value is null, all types of listeners on this object are removed.
This EventDispatcher object.
The target caller object.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The x-offset within the texture.
The y-offset within the texture.
The z-offset within the texture.
The width of the sub-region to update.
The height of the sub-region to update.
The depth of the sub-region to update.
The pixel data to update.
The mipmap level to update.
Whether to generate mipmaps after the update.
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The Texture3D class is used to generate 3D textures.
Zh
Texture3D 类用于生成 3D 纹理。