属性
currentData
currentData: RenderData
renderData
renderData: RenderData[]
方法
addData
addData( textureName: string, blendMode: number, offset: number, length: number, attachment: string,): void 参数
- textureName: string
- blendMode: number
- offset: number
- length: number
- attachment: string
返回 void
endData
endData(length: number): void
En
Represents a collection of multiple render data.
Zh
表示多个渲染数据的集合。