静态
C_BaseRenderCount
C_BaseRenderCount: string
静态
C_DepthCastDrawCall
C_DepthCastDrawCall: string
静态
C_DrawCallCount
C_DrawCallCount: string
静态
C_DrawCount
C_DrawCount: string
静态
C_GeometryBufferUploadCount
C_GeometryBufferUploadCount: string
静态
C_Instancing_DrawCallCount
C_Instancing_DrawCallCount: string
静态
C_LoadRequestCount
C_LoadRequestCount: string
静态
C_LoadResourceCount
C_LoadResourceCount: string
静态
C_MeshRenderCount
C_MeshRenderCount: string
静态
C_OpaqueDrawCall
C_OpaqueDrawCall: string
静态
C_overdraw
C_overdraw: string
静态
C_PhysicaCharacterController
C_PhysicaCharacterController: string
静态
C_PhysicaDynamicRigidBody
C_PhysicaDynamicRigidBody: string
静态
C_PhysicaKinematicRigidBody
C_PhysicaKinematicRigidBody: string
静态
C_PhysicaStaticRigidBody
C_PhysicaStaticRigidBody: string
静态
C_PhysicsEventCount
C_PhysicsEventCount: string
静态
C_PhysicsJoint
C_PhysicsJoint: string
静态
C_SetRenderPassCount
C_SetRenderPassCount: string
静态
C_ShaderCompile
C_ShaderCompile: string
静态
C_ShadowDrawCall
C_ShadowDrawCall: string
静态
C_ShurikenParticleRenderCount
C_ShurikenParticleRenderCount: string
静态
C_SkinnedMeshRenderCount
C_SkinnedMeshRenderCount: string
静态
C_Sprite3DCount
C_Sprite3DCount: string
静态
C_trangleCount
C_trangleCount: string
静态
C_TransDrawCall
C_TransDrawCall: string
静态
C_UICount
C_UICount: string
静态
C_UniformBufferUploadCount
C_UniformBufferUploadCount: string
静态
M_ALLRenderTexture
M_ALLRenderTexture: string
静态
M_ALLTexture
M_ALLTexture: string
静态
M_GPUBuffer
M_GPUBuffer: string
静态
M_IndexBuffer
M_IndexBuffer: string
静态
M_Texture2D
M_Texture2D: string
静态
M_Texture2DArray
M_Texture2DArray: string
静态
M_Texture3D
M_Texture3D: string
静态
M_TextureCube
M_TextureCube: string
静态
M_UniformBlockBuffer
M_UniformBlockBuffer: string
静态
M_VertexBuffer
M_VertexBuffer: string
静态
RC_ALLRenderTexture
RC_ALLRenderTexture: string
静态
RC_ALLTexture
RC_ALLTexture: string
静态
RC_GPUBuffer
RC_GPUBuffer: string
静态
RC_IndexBuffer
RC_IndexBuffer: string
静态
RC_Texture2D
RC_Texture2D: string
静态
RC_Texture2DArray
RC_Texture2DArray: string
静态
RC_Texture3D
RC_Texture3D: string
静态
RC_TextureCube
RC_TextureCube: string
静态
RC_UniformBlockBuffer
RC_UniformBlockBuffer: string
静态
RC_VertexBuffer
RC_VertexBuffer: string
静态
T_AnimatorUpdate
T_AnimatorUpdate: string
静态
T_CameraMainCull
T_CameraMainCull: string
静态
T_CameraRender
T_CameraRender: string
静态
T_LoadRequestTime
T_LoadRequestTime: string
静态
T_LoadResourceTime
T_LoadResourceTime: string
静态
T_OnlyMeshRender
T_OnlyMeshRender: string
静态
T_OnlyShurikenParticleRender
T_OnlyShurikenParticleRender: string
静态
T_OnlySkinnedMeshRender
T_OnlySkinnedMeshRender: string
静态
T_OtherRender
T_OtherRender: string
静态
T_Physics_Simulation
T_Physics_Simulation: string
静态
T_Physics_UpdateNode
T_Physics_UpdateNode: string
静态
T_PhysicsCollider
T_PhysicsCollider: string
静态
T_PhysicsColliderEnter
T_PhysicsColliderEnter: string
静态
T_PhysicsColliderExit
T_PhysicsColliderExit: string
静态
T_PhysicsColliderStay
T_PhysicsColliderStay: string
静态
T_PhysicsEvent
T_PhysicsEvent: string
静态
T_PhysicsTrigger
T_PhysicsTrigger: string
静态
T_PhysicsTriggerEnter
T_PhysicsTriggerEnter: string
静态
T_PhysicsTriggerExit
T_PhysicsTriggerExit: string
静态
T_PhysicsTriggerStay
T_PhysicsTriggerStay: string
静态
T_Render_CameraEventCMD
T_Render_CameraEventCMD: string
静态
T_Render_CameraOtherDest
T_Render_CameraOtherDest: string
静态
T_Render_OpaqueRender
T_Render_OpaqueRender: string
静态
T_Render_PostProcess
T_Render_PostProcess: string
静态
T_Render_ShadowPassMode
T_Render_ShadowPassMode: string
静态
T_Render_TransparentRender
T_Render_TransparentRender: string
静态
T_RenderPreUpdate
T_RenderPreUpdate: string
静态
T_ShaderCompile
T_ShaderCompile: string
静态
T_ShadowMapCull
T_ShadowMapCull: string
静态
T_ShurikenUpdate
T_ShurikenUpdate: string
静态
T_SkinBoneUpdate
T_SkinBoneUpdate: string
静态
T_UIRender
T_UIRender: string
静态
T_UITime
T_UITime: string