构造函数

属性

构造函数

属性

C_BaseRenderCount: string
C_DepthCastDrawCall: string
C_DrawCallCount: string
C_DrawCount: string
C_GeometryBufferUploadCount: string
C_Instancing_DrawCallCount: string
C_LoadRequestCount: string
C_LoadResourceCount: string
C_MeshRenderCount: string
C_OpaqueDrawCall: string
C_overdraw: string
C_PhysicaCharacterController: string
C_PhysicaDynamicRigidBody: string
C_PhysicaKinematicRigidBody: string
C_PhysicaStaticRigidBody: string
C_PhysicsEventCount: string
C_PhysicsJoint: string
C_SetRenderPassCount: string
C_ShaderCompile: string
C_ShadowDrawCall: string
C_ShurikenParticleRenderCount: string
C_SkinnedMeshRenderCount: string
C_Sprite3DCount: string
C_trangleCount: string
C_TransDrawCall: string
C_UICount: string
C_UniformBufferUploadCount: string
M_ALLRenderTexture: string
M_ALLTexture: string
M_GPUBuffer: string
M_IndexBuffer: string
M_Texture2D: string
M_Texture2DArray: string
M_Texture3D: string
M_TextureCube: string
M_UniformBlockBuffer: string
M_VertexBuffer: string
RC_ALLRenderTexture: string
RC_ALLTexture: string
RC_GPUBuffer: string
RC_IndexBuffer: string
RC_Texture2D: string
RC_Texture2DArray: string
RC_Texture3D: string
RC_TextureCube: string
RC_UniformBlockBuffer: string
RC_VertexBuffer: string
T_AnimatorUpdate: string
T_CameraMainCull: string
T_CameraRender: string
T_FPS: string
T_LoadRequestTime: string
T_LoadResourceTime: string
T_OnlyMeshRender: string
T_OnlyShurikenParticleRender: string
T_OnlySkinnedMeshRender: string
T_OtherRender: string
T_Physics_Simulation: string
T_Physics_UpdateNode: string
T_PhysicsCollider: string
T_PhysicsColliderEnter: string
T_PhysicsColliderExit: string
T_PhysicsColliderStay: string
T_PhysicsEvent: string
T_PhysicsTrigger: string
T_PhysicsTriggerEnter: string
T_PhysicsTriggerExit: string
T_PhysicsTriggerStay: string
T_Render_CameraEventCMD: string
T_Render_CameraOtherDest: string
T_Render_OpaqueRender: string
T_Render_PostProcess: string
T_Render_ShadowPassMode: string
T_Render_TransparentRender: string
T_RenderPreUpdate: string
T_ShaderCompile: string
T_ShadowMapCull: string
T_ShurikenUpdate: string
T_SkinBoneUpdate: string
T_UIRender: string
T_UITime: string