可选
lock可选
name静态
black静态
DEBUG静态
error静态
gray静态
normal静态
TEXTURE2D静态
white静态
cpu静态
gpu增加一个依赖内容
依赖内容
增加多个依赖内容
依赖内容
The type of event.
可选
data: any(Optional) Data to pass to the callback. If multiple parameters p1, p2, p3, ... need to be passed, use an array structure such as [p1, p2, p3, ...]. If a single parameter p needs to be passed and p is an array, use a structure such as [p]. For other single parameters p, you can directly pass parameter p. If data is Event.EMPTY, it means passing an Event object to the callback function. Note that it is not passing Event.TEMP, but an independent Event object.
True if there are listeners for this event type, false otherwise.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
可选
listener: FunctionThe listener function.
可选
args: any[]This EventDispatcher object.
可选
type: string(Optional) The type of event. If the value is null, all types of listeners on this object are removed.
This EventDispatcher object.
The target caller object.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选
args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选
args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The DDS texture information containing the data to be set.
The HDR texture information containing the data to be set.
The image source, can be an HTMLImageElement
, HTMLCanvasElement
, or ImageBitmap
.
Whether to premultiply the alpha.
Whether to invert the Y-axis of the image.
The KTX texture information containing the data to be set.
The x-offset for the sub-region.
The y-offset for the sub-region.
The width of the sub-region.
The height of the sub-region.
The pixel data for the sub-region.
The mipmap level to update, if mipmap is enabled.
Whether to generate mipmaps for the updated region.
Whether to premultiply the alpha channel of the pixel data.
Whether to invert the Y-axis of the pixel data.
静态
clean静态
destroy静态
get静态
loadThe path to the texture file.
The callback function to be called after the texture is loaded.
保存文字的贴图
Blueprint Ignore