构造函数

属性

height: number = 0
InvertY: boolean = false
matWVP: any = null
width: number = 0
worldAlpha: number = 1.0
worldFilters: ColorFilter[]
worldMatrix: Matrix = ...
worldMatrix4: number[] = TEMPMAT4_ARRAY
worldScissorTest: boolean = false
worldShaderDefines: ShaderDefines2D

方法