Collider_AllowTrigger
Collider_AllowTrigger: 4
Collider_BounceCombine
Collider_BounceCombine: 7
Collider_CollisionDetectionMode
Collider_CollisionDetectionMode: 10
Collider_CollisionGroup
Collider_CollisionGroup: 0
Collider_DynamicFriction
Collider_DynamicFriction: 5
Collider_EventFilter
Collider_EventFilter: 9
Collider_Friction
Collider_Friction: 1
Collider_FrictionCombine
Collider_FrictionCombine: 8
Collider_Restitution
Collider_Restitution: 3
Collider_RollingFriction
Collider_RollingFriction: 2
Collider_StaticFriction
Collider_StaticFriction: 6
RigidBody_AllowCharacter
RigidBody_AllowCharacter: 30
RigidBody_AllowDetectionMode
RigidBody_AllowDetectionMode: 28
RigidBody_AllowKinematic
RigidBody_AllowKinematic: 29
RigidBody_AllowSleep
RigidBody_AllowSleep: 12
RigidBody_AngularDamp
RigidBody_AngularDamp: 15
RigidBody_AngularFactor
RigidBody_AngularFactor: 32
RigidBody_AngularVelocity
RigidBody_AngularVelocity: 17
RigidBody_ApplyForce
RigidBody_ApplyForce: 33
RigidBody_ApplyForceWithOffset
RigidBody_ApplyForceWithOffset: 35
RigidBody_ApplyImpulse
RigidBody_ApplyImpulse: 37
RigidBody_ApplyTorque
RigidBody_ApplyTorque: 36
RigidBody_ApplyTorqueImpulse
RigidBody_ApplyTorqueImpulse: 38
RigidBody_CanKinematic
RigidBody_CanKinematic: 11
RigidBody_ClearForce
RigidBody_ClearForce: 34
RigidBody_Gravity
RigidBody_Gravity: 13
RigidBody_InertiaTensor
RigidBody_InertiaTensor: 21
RigidBody_LinearDamp
RigidBody_LinearDamp: 14
RigidBody_LinearFactor
RigidBody_LinearFactor: 31
RigidBody_LinearVelocity
RigidBody_LinearVelocity: 16
RigidBody_Mass
RigidBody_Mass: 18
RigidBody_MassCenter
RigidBody_MassCenter: 22
RigidBody_MaxAngularVelocity
RigidBody_MaxAngularVelocity: 23
RigidBody_MaxDepenetrationVelocity
RigidBody_MaxDepenetrationVelocity: 24
RigidBody_SleepAngularVelocity
RigidBody_SleepAngularVelocity: 26
RigidBody_SleepThreshold
RigidBody_SleepThreshold: 25
RigidBody_SolverIterations
RigidBody_SolverIterations: 27
RigidBody_WorldOrientation
RigidBody_WorldOrientation: 20
RigidBody_WorldPosition
RigidBody_WorldPosition: 19
En
Whether the collider supports triggers.
Zh
碰撞体是否支持触发器。