枚举成员

C_AllTexture C_BaseRenderCount C_DeviceBuffer C_GPUBuffer C_IndexBuffer C_LoadRequestCount C_LoadResourceCount C_MeshRenderCount C_PhysicaCharacterController C_PhysicaDynamicRigidBody C_PhysicaKinematicRigidBody C_PhysicaStaticRigidBody C_PhysicsEventCount C_PhysicsJoint C_RenderTexture C_ShurikenParticleRenderCount C_SkinnedMeshRenderCount C_Sprite2DCount C_Sprite3DCount C_Texture2D C_Texture2DArray C_Texture3D C_TextureCube C_UBOBuffer C_VertexBuffer CT_2DDrawCall CT_3DDrawCall CT_BufferUploadCount CT_DepthCastDrawCall CT_DrawCall CT_FPS CT_GeometryBufferUploadCount CT_IndirectDrawCall CT_Instancing_DrawCall CT_OpaqueDrawCall CT_ShaderChange CT_ShadowDrawCall CT_TransDrawCall CT_Triangle CT_UBOBufferUploadCount CT_UBOBufferUploadMemory M_AllTexture M_DeviceBuffer M_GPUBuffer M_GPUMemory M_IndexBuffer M_RenderTexture M_Texture2D M_Texture2DArray M_Texture3D M_TextureCube M_UBOBuffer M_VertexBuffer StatEnd T_2DContextPre T_2DContextRender T_2DPass T_3DBatchTime T_3DContextPre T_3DContextRender T_3DMainPass T_3DMainPass_Opaque T_3DMainPass_Trans T_AllRender2D T_AllRender3D T_AnimatorUpdate T_CullMain T_CullShadow T_DepthPass T_Frame_Time T_LoadRequestTime T_LoadResourceTime T_Physics_Simulation T_Physics_UpdateNode T_PhysicsCollider T_PhysicsColliderEnter T_PhysicsColliderExit T_PhysicsColliderStay T_PhysicsEvent T_PhysicsTrigger T_PhysicsTriggerEnter T_PhysicsTriggerExit T_PhysicsTriggerStay T_Render_PostProcess T_ScriptLateUpdateTime T_ScriptUpdateTime T_ShadowPass T_ShurikenUpdate T_SkinBoneUpdate

枚举成员

C_AllTexture
C_BaseRenderCount
C_DeviceBuffer
C_GPUBuffer
C_IndexBuffer
C_LoadRequestCount

请求次数

C_LoadResourceCount

加载次数

C_MeshRenderCount
C_PhysicaCharacterController
C_PhysicaDynamicRigidBody
C_PhysicaKinematicRigidBody
C_PhysicaStaticRigidBody
C_PhysicsEventCount
C_PhysicsJoint
C_RenderTexture
C_ShurikenParticleRenderCount
C_SkinnedMeshRenderCount
C_Sprite2DCount
C_Sprite3DCount
C_Texture2D
C_Texture2DArray
C_Texture3D
C_TextureCube
C_UBOBuffer
C_VertexBuffer
CT_2DDrawCall

2DDrawCall

CT_3DDrawCall

3DDrawCall

CT_BufferUploadCount
CT_DepthCastDrawCall

深度图/法线深度图的DrawCall

CT_DrawCall

drawCall

CT_FPS

fps

CT_GeometryBufferUploadCount
CT_IndirectDrawCall
CT_Instancing_DrawCall

instance Draw Call

CT_OpaqueDrawCall

非透明物体DrawCall

CT_ShaderChange
CT_ShadowDrawCall

阴影DrawCall

CT_TransDrawCall

透明物体的DrawCall

CT_Triangle
CT_UBOBufferUploadCount
CT_UBOBufferUploadMemory
M_AllTexture
M_DeviceBuffer
M_GPUBuffer
M_GPUMemory
M_IndexBuffer
M_RenderTexture
M_Texture2D
M_Texture2DArray
M_Texture3D
M_TextureCube
M_UBOBuffer
M_VertexBuffer
StatEnd
T_2DContextPre

2D context PreRender

T_2DContextRender

2D Context render

T_2DPass

render 2D Pass Time

T_3DBatchTime

Batch 3D module Time

T_3DContextPre

3D context PreRender

T_3DContextRender

3D Context render

T_3DMainPass

main render pass time

T_3DMainPass_Opaque

main render opaque time

T_3DMainPass_Trans

main render trans time

T_AllRender2D

render 2D time

T_AllRender3D

render 3D time

T_AnimatorUpdate
T_CullMain

3D main cull time

T_CullShadow

3D shadow cull time

T_DepthPass

render 3D Depth Normal/Depth time

T_Frame_Time

frame time

T_LoadRequestTime

网络下载时间

T_LoadResourceTime

资源下载 + 解析时间。

T_Physics_Simulation
T_Physics_UpdateNode
T_PhysicsCollider
T_PhysicsColliderEnter
T_PhysicsColliderExit
T_PhysicsColliderStay
T_PhysicsEvent
T_PhysicsTrigger
T_PhysicsTriggerEnter
T_PhysicsTriggerExit
T_PhysicsTriggerStay
T_Render_PostProcess

render postprocess time

T_ScriptLateUpdateTime

component Late update time

T_ScriptUpdateTime

component update time

T_ShadowPass

render shadow pass time

T_ShurikenUpdate
T_SkinBoneUpdate