interface IRenderEngine3DOBJFactory {
    createIndexBuffer3D(
        indexType: IndexFormat,
        indexCount: number,
        bufferUsage: BufferUsage,
        canRead: boolean,
    ): IndexBuffer3D;
    createVertexBuffer3D(
        byteLength: number,
        bufferUsage: BufferUsage,
        canRead: boolean,
    ): VertexBuffer3D;
}

实现于

方法