可替换的SceneManager

interface ISceneRenderManager {
    baseRenderList: FastSinglelist<IBaseRenderNode>;
    list: FastSinglelist<BaseRender>;
    addMotionObject(object: BaseRender): void;
    addRenderObject(object: BaseRender): void;
    destroy(): void;
    removeMotionObject(object: BaseRender): void;
    removeRenderObject(object: BaseRender): void;
    updateMotionObjects(): void;
}

实现于

属性

方法

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