interface IRenderGeometryElement {
    bufferState: IBufferState;
    drawType: DrawType;
    indexFormat: IndexFormat;
    instanceCount: number;
    mode: MeshTopology;
    clearRenderParams(): void;
    destroy(): void;
    getDrawDataParams(out: FastSinglelist<number>): void;
    setDrawArrayParams(first: number, count: number): void;
    setDrawElemenParams(count: number, offset: number): void;
    setIndirectDrawBuffer?(buffer: IDeviceBuffer, offset: number): void;
}

实现于

属性

bufferState: IBufferState
drawType: DrawType
indexFormat: IndexFormat
instanceCount: number

方法