interface IShaderObjStructor {
    attributeMap: any;
    defaultValue: any;
    enableInstancing: boolean;
    name: string;
    shaderPass: any[];
    shaderType: ShaderFeatureType;
    supportReflectionProbe: boolean;
    surportVolumetricGI: boolean;
    uniformMap: any;
}

属性

attributeMap: any
defaultValue: any
enableInstancing: boolean
name: string
shaderPass: any[]
shaderType: ShaderFeatureType
supportReflectionProbe: boolean
surportVolumetricGI: boolean
uniformMap: any
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