interface IShaderpassStructor {
    FS?: string;
    FSPath?: string;
    pipeline?: string;
    renderState?: Record<string,
        | string
        | number
        | boolean
        | string[]>;
    statefirst?: boolean;
    VS?: string;
    VSPath?: string;
}

属性

FS?: string
FSPath?: string
pipeline?: string
renderState?: Record<string,
    | string
    | number
    | boolean
    | string[]>
statefirst?: boolean
VS?: string
VSPath?: string