interface IShaderVariant {
    additionMap: string[];
    attributeLocations: number[];
    defines: string[];
    is2D: boolean;
    nodeCommonMap: string[];
    passIndex: number;
    subShaderIndex: number;
}

属性

additionMap: string[]
attributeLocations: number[]
defines: string[]
is2D: boolean
nodeCommonMap: string[]
passIndex: number
subShaderIndex: number