interface ISpineOptimizeRender {
    changeSkeleton(skeleton: Skeleton): void;
    destroy(): void;
    getSpineColor(): Color;
    init(
        skeleton: Skeleton,
        templet: SpineTemplet,
        renderNode: BaseRenderNode2D,
        state: AnimationState,
    ): void;
    initBake(obj: TSpineBakeData): void;
    play(animationName: string): void;
    render(time: number): void;
    setSkinIndex(index: number): void;
}

实现于

方法