interface ISpineOptimizeRender {
    changeSkeleton(skeleton: Skeleton): void;
    complete(): void;
    destroy(): void;
    getSpineColor(): Color;
    init(skeleton: Skeleton, templet: SpineTemplet, renderNode: BaseRenderNode2D, state: AnimationState): void;
    initBake(obj: TSpineBakeData): void;
    play(animationName: string): void;
    render(time: number): void;
    setSkinIndex(index: number): void;
}

实现于

方法