interface ShaderProcessInfo {
    attributeMap: Record<string, [number, ShaderDataType]>;
    defineString: string[];
    is2D: boolean;
    ps: ShaderNode;
    uniformMap: Map<number, UniformProperty>;
    vs: ShaderNode;
}

属性

attributeMap: Record<string, [number, ShaderDataType]>
defineString: string[]
is2D: boolean
uniformMap: Map<number, UniformProperty>