层级 (查看完整内容)

实现

  • IBaseRenderNode

构造函数

属性

_additionShaderDataKeys: string[]
_commonUniformMap: string[]
_worldParams: Vector4
baseGeometryBounds: Bounds
boundsChange: boolean
castShadow: boolean
customCull: boolean
customCullResoult: boolean
defineDataChangeFlag: Vector2 = ...
distanceForSort: number
enable: boolean
irradientMode: IrradianceMode
ismoved: Vector2 = ...
layer: number
lightmap: WebLightmap
lightmapDirtyFlag: number
lightmapIndex: number
lightmapScaleOffset: Vector4
lightProbUpdateMark: number
probeReflection: WebReflectionProbe
receiveShadow: boolean
reflectionMode: number
renderbitFlag: number
renderelements: IRenderElement3D[]
renderNodeType: BaseRenderType
sortingFudge: number
staticMask: number
transform: Transform3D
visibalMax: number
visibalMin: number
visibalRangeBit: number
volumetricGI: WebVolumetricGI
BaseRenderNodeClass: DynamicBaseRenderClass

访问器

方法