_additionShaderDataKeys
_additionShaderDataKeys: string[]
_commonUniformMap
_commonUniformMap: string[]
bindGroupLayoutChangeFlag
bindGroupLayoutChangeFlag: Vector2 = ... boundsChange
boundsChange: boolean
castShadow
castShadow: boolean
customCull
customCull: boolean
customCullResoult
customCullResoult: boolean
customData
customData: any
defineDataChangeFlag
defineDataChangeFlag: Vector2 = ... distanceForSort
distanceForSort: number
lightmapDirtyFlag
lightmapDirtyFlag: number
lightmapIndex
lightmapIndex: number
lightProbUpdateMark
lightProbUpdateMark: number
receiveShadow
receiveShadow: boolean
reflectionMode
reflectionMode: number
renderbitFlag
renderbitFlag: number
sortingFudge
sortingFudge: number
staticMask
staticMask: number
visibalMax
visibalMax: number
visibalMin
visibalMin: number
visibalRangeBit
visibalRangeBit: number
静态BaseRenderNodeClass
BaseRenderNodeClass: DynamicBaseRenderClass
get bounds