render Main pass,Depth Pass

实现

构造函数

属性

blitOpaqueBuffer: CommandBuffer
clearFlag: number
depthNormalPipelineMode: string
depthNormalTarget: InternalRenderTarget
depthPipelineMode: string
depthTextureMode: DepthTextureMode
enableCMD: boolean
enableOpaque: boolean
enableTransparent: boolean
pipelineMode: string
skyRenderNode: WebBaseRenderNode

访问器

方法