层级 (查看完整内容)

构造函数

属性

_materialShaderData: WebGLShaderData
_renderShaderData: WebGLShaderData
canDynamicBatch: boolean
customData: any
drawCount: number
instanceElementList: FastSinglelist<WebGLRenderElement3D>
isRender: boolean
materialId: number
materialRenderQueue: number
transform: Transform3D
updateNums: number
_instanceBufferStateMap: Map<number, WebGLInstanceStateInfo> = ...

get Instance BufferState

MaxInstanceCount: number = 1024

max instance count

访问器

方法