构造函数

属性

chains: IK_Chain[] = []
constraintsMap: Map<Sprite3D, IK_ConstraintInstance>
enableSolver: boolean = true
ikcomp: IK_Comp = null
lookats: IK_Lookat[] = []
useAnimLayer: boolean = false
version: string = "0.1.0"

访问器

方法

  • 返回 {
        frameId: number;
        index: number;
        timestamp: number;
        total: number;
    }

    • frameId: number
    • index: number
    • timestamp: number
    • total: number