Number of vertices needed (in vertices, not float count)
indexCount: number
Number of indices needed
返回 void
En
Allocate a buffer view, automatically selecting or creating a suitable buffer.
Results are stored in output fields: outView, outBufferState, outBufferIndex
En
Global mesh manager for Spine normal rendering. Manages a pool of buffers with automatic allocation when exceeding uint16 vertex limit.
Zh
Spine normal 渲染的全局 buffer 管理器。 管理 buffer 池,超过 uint16 顶点限制时自动分配新的 buffer。