Global mesh manager for Spine normal rendering. Manages a pool of buffers with automatic allocation when exceeding uint16 vertex limit.

Spine normal 渲染的全局 buffer 管理器。 管理 buffer 池,超过 uint16 顶点限制时自动分配新的 buffer。

构造函数

属性

outBufferIndex: number
outBufferState: IBufferState

访问器

方法

  • 参数

    • vertexCount: number

      Number of vertices needed (in vertices, not float count)

    • indexCount: number

      Number of indices needed

    返回 void

    Allocate a buffer view, automatically selecting or creating a suitable buffer. Results are stored in output fields: outView, outBufferState, outBufferIndex

    申请 buffer view,自动选择或创建合适的 buffer。 结果存储在输出字段中: outView, outBufferState, outBufferIndex

  • 参数

    • view: SpineBufferView

      The view to assign

    • vertexCount: number

      Number of vertices in the view

    返回 void

    Assign a view to an appropriate buffer Results are stored in output fields: outBufferState, outBufferIndex

    将 view 分配到合适的 buffer 结果存储在输出字段中: outBufferState, outBufferIndex