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LayaAir3引擎API
LayaAir3引擎API
laya/RenderDriver/DriverDesign/2DRenderPass/IRenderElement2D
IPrimitiveRenderElement2D
接口 IPrimitiveRenderElement2D
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interface
IPrimitiveRenderElement2D
{
geometry
:
IRenderGeometryElement
;
globalShaderData
:
ShaderData
;
materialShaderData
:
ShaderData
;
nodeCommonMap
:
string
[]
;
owner
:
IRenderStruct2D
;
primitiveShaderData
:
ShaderData
;
renderStateIsBySprite
:
boolean
;
subShader
:
SubShader
;
type
:
number
;
value2DShaderData
:
ShaderData
;
destroy
(
)
:
void
;
}
层级 (
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IRenderElement2D
IPrimitiveRenderElement2D
实现于
GLESPrimitiveRenderElement2D
WebGLPrimitiveRenderElement2D
WebGPUPrimitiveRenderElement2D
索引
属性
geometry
global
Shader
Data
material
Shader
Data
node
Common
Map
owner
primitive
Shader
Data
render
State
Is
By
Sprite
sub
Shader
type
value2DShader
Data
方法
destroy
属性
geometry
geometry
:
IRenderGeometryElement
global
Shader
Data
global
Shader
Data
:
ShaderData
material
Shader
Data
material
Shader
Data
:
ShaderData
node
Common
Map
node
Common
Map
:
string
[]
owner
owner
:
IRenderStruct2D
primitive
Shader
Data
primitive
Shader
Data
:
ShaderData
render
State
Is
By
Sprite
render
State
Is
By
Sprite
:
boolean
sub
Shader
sub
Shader
:
SubShader
type
type
:
number
value2DShader
Data
value2DShader
Data
:
ShaderData
方法
destroy
destroy
(
)
:
void
返回
void
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目录
属性
geometry
global
Shader
Data
material
Shader
Data
node
Common
Map
owner
primitive
Shader
Data
render
State
Is
By
Sprite
sub
Shader
type
value2DShader
Data
方法
destroy
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