Render batch structure - unified management of geometry, view and material.

渲染批次结构 - 统一管理 geometry、view 和 material。

interface Spine2DRenderBatch {
    geometry: IRenderGeometryElement;
    material: Material;
    materialIndex: number;
    view: SpineBufferView;
}

层级 (查看完整内容)

属性

material: Material
materialIndex: number