每一层用于渲染光影图的资源

构造函数

属性

lightMeshs: Mesh2D[][] = []
lights: BaseLight2D[] = []
material: Material[] = []
materialShadow: Material[] = []
needShadowMesh: boolean[] = []
sceneModeList: Light2DMode[] = []
sceneModeNum: number[] = []
shadowMeshs: Mesh2D[] = []
textures: BaseTexture[] = []

方法